Week 5 Update
-Shader and Texture Changes
-Work into a capture the control point Quick Play mode: This type of game-play will tie into World events. For instance, we image a world where it is open to all participating players in one large map. Even with mechanics as simple as fighting for control over control points, we want larger and more variance withing our player battles. We can achieve this by having many teams fighting for the same objectives where only one can win. Blessed Isles will offer a balance between quick-play for casual game-play to large scale battles.
-Various Minor Bug Fixes
Please check out our video where we show off some of the PvP game play.
https://www.youtube.com/watch?v=SS7jyEn9UaQ&feature=youtu.be
Thank you!
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